Sunday, January 11, 2009

Introduction to C Programming and Graphics or Understanding Sructures

Introduction to C++ Programming and Graphics

Author: Constantine Pozrikidis

C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing.

The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, and analyzes the construction of classes. Distinctive features include: An effective selection and presentation of topics and supporting examples, A tutorial on the usage of MATLAB[Registered] functions in C++ code, Tables for translating MATLAB[Registered] and Fortran 77 into C++ code, illustrating syntactic differences between these languages, Chapters on graphics and GUI programming based on the VOGLE library and the GLUT, GLUI and GTK + utility toolboxes. This invaluable resource provides a basic, concise introduction to C++ for the novice, allowing the reader to easily grasp the necessary concepts, rather than trying to absorb an extensive reference book. Scientists, engineers, professionals and students familiar with the general principles of computer programming and proficient in an easy programming language will find this volume an ideal entry point into C++.



Table of Contents:
Computers and Computing     1
Hardware and software     1
The binary system     3
Binary system arithmetic     10
Computer memory and addresses     13
Computer programming     15
Floating-point representation     19
The hexadecimal system     22
General Features of C++     24
The main function     24
Grammar and syntax     25
Data types     28
Vectors, arrays, and composite data types     34
System header files     38
Standard namespace     40
Compiling in Unix     41
Simple codes     44
Programming in C++     47
Operators     47
Vector and matrix initialization     51
Control structures     53
Receiving from the keyboard and displaying on the monitor     59
Mathematical library     68
Read from a file and write to a file     70
Formatted input and output     74
Sample algorithms     80
Bitwise operators     85
Preprocessor define and undefine     88
User-Defined Functions     91
Functionsin the main file     91
Static variables     93
Function return     95
Functions in individual files and header files     100
Functions with scalar arguments     102
Functions with array arguments     109
External variables     117
Function overloading     119
Recursive calling     120
Function templates     121
Pointers     127
Pointers to scalars and characters     127
Pointers to arrays and strings     134
Sorting with the STL     137
Command line arguments     140
Pointers to functions     142
Pointers to free memory     145
Classes and Objects     149
Class objects and functions     151
Class interfaces     152
Class definition     153
Private fields, public fields, and global variables     159
The fruit class     161
Friends     163
Circles and squares     164
Algebra on real numbers     167
Operator overloading     170
Pointers to class members     173
The class of points in a plane     175
The class of runners     178
Header files and projects     183
Inheritance     185
Pointers and virtual functions     189
Class templates     193
Graphics Programming with VOGLE     197
Compilation     198
Getting started with VOGLE     200
Animation     207
Plotting a line     215
A graph with axes     221
Graph animation     231
Three-dimensional interactive graph     236
Three-dimensional interactive object drawing     248
Graphics Programming with GLUT, GLUI, and GTK+     252
GLUT     252
Graphics events     268
Drop-down menus     279
GUI programming with GLUI     281
GUI programming with GTK+     283
Using Matlab     287
Invoking Matlab     288
The Matlab engine library     289
The Matlab engine functions     290
Transferring data to the Matlab domain     294
Transferring data from Matlab to the C++ domain     306
Unix Primer     314
Summary of VOGLE Functions     318
C++/Matlab/Fortran 77 Dictionary      325
ASCII Code     337
C++ Keywords     341
Matlab Primer     343
Grammar and syntax     343
Precision     346
Matlab commands     347
Elementary examples     348
Matlab functions     352
User-defined functions     352
Numerical methods     355
Matlab graphics     355
The Standard Template Library     364
Index     367

Read also Principes Fondamentaux de Gouvernement de Politique

Understanding Sructures: An Introduction to Structural Analysis

Author: Mete A Sozen

Presenting a relaxed approach to learning, Understanding Structures provides a basic understanding of how building or bridges resist gravity, wind, or earthquake loads; such understanding is essential for the design and construction of safe structures. This interactive textbook features companion GOYA software, developed by the authors and designed to improve intuitive understanding of structures through repetition, allowing students to solve problems of increasingly complexity with relative ease. Ideal for self-study, the book presents numerous examples, case studies, solved problems, and a separate solutions manual. The text covers such topics as trusses, bending, frames, buckling, and more.



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